

The story is rather bleak and depressing: a strange crystalline structure called the Stone-Like is found in an ancient ruined city, and then proceeds to kill everyone on Earth. The infamous boss warning screen appears about two dozen times and bosses take numerous different forms to try to annihilate the player. Like previous Treasure games, Radiant Silvergun concentrates heavily on boss battles. (Inter-color chains would not appear until Ikaruga, but is available as an option in the XBLA remake if you got any achievements in the former's XBLA remake.) Failure to do results in a near Unwinnable scenario against the Final Boss, as underleveled weapons are ineffective and rendered useless. Thus, you'll need to use a variety of attack methods to level up evenly, as well as NOT destroying enemies of other colors so as to not break the chain. Weapons gain in strength as you score points with them, and destroying a chain of enemies that have the same color gives higher and higher bonuses as the chain continues. The gameplay is rather unique, allowing you to use any of seven weapons at any time, as well as a charged attack.

It was ported to Xbox Live Arcade on September 14, 2011. Radiant Silvergun is a vertical scrolling shooter by Treasure, released in arcades (on the Sega Titan-Video hardware) and on the Sega Saturn in 1998.
